11it character render

About me

My journey into digital art began in 2015, fueled by a passion for game design and community creation in the Steam Workshop. I achieved my first major milestone that same year when my initial skin for Rust was officially accepted into the game.

This early success motivated me to professionalize my skills, leading me to pursue a degree in Game Art and 3D Animation at the SAE Institute.

Over the past few years, I've had the privilege of collaborating with renowned brands such as RIMOWA and multiple projects for RTFKT / Nike, translating their concepts into high-end 3D assets. At the same time, I've remained true to my roots: three of my weapon skins have been accepted into Counter-Strike, along with numerous designs featured in Unturned and Rust.

Currently, my focus is dedicated to developing my own video game — pouring my experience and passion into the next chapter of my creative career.